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The experimental component of Module A aims to further characterise internet users' behaviours when faced with online choices potentially undermining their autonomy: how people evaluate AI-generated information and/or content selected through AI-based algorithms, and how people are influenced by
Gamified tool designed to address the social and cultural implications of AI development.
This section considers how people’s autonomy and free will are hindered or supported by past and present KTs. By focusing on the structural level, we will examine systemic issues such as monopolies over KTs, data extraction and colonialism, labour, and political participation.
This section analyses how different knowledge technologies impact people’s attention and, consequently, their decisions regarding which information is worth storing and remembering, and which is instead forgotten or not even registered in the first place.
This section examines how people develop trust – or distrust – in knowledge technologies. This section considers three main aspects.
This section analyses how different knowledge technologies impact people’s creativity. Here creativity is intended as the ability to express themselves in a way that is both truthful to what they feel and believe, as well as the power to experiment with artistic creation.