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This section analyses how different knowledge technologies impact people’s creativity. Here creativity is intended as the ability to express themselves in a way that is both truthful to what they feel and believe, as well as the power to experiment with artistic creation.
Module C of the Toolkit has two primary objectives: First, to understand AI and big data within the context of a long history of interactions between technological affordances and cultural norms, values, and practices. This recognises that knowledge technologies—such as written language, the printing press, television, radio, etc.—have shaped culture and knowledge production. The relationship between technology and culture is fundamentally mutual and reciprocal. Second, building upon the first objective, Module C focuses on the particular definition of AI and big data as advanced knowledge technologies (AKTs). We analyse the past in this module to better understand the present and—potentially—to anticipate what may lie ahead.
The policy brief published by KT4D suggests that examining culture allows for a deeper understanding of societal responses to AI development.
The Recommendation Algorithms explainer aims to demonstrate how algorithms work on social media platforms. It allows the users to simulate their experience on a social media platform, where their choices shape a personalised feed.
This section presents the KT4D serious game, an interactive tool to engage players with ethical dilemmas surrounding advanced knowledge technologies.